ScrollEvent class
Represents a native scroll event.
class ScrollEvent extends DomEvent {
/**
* The event type.
*/
static DomEventType<ScrollHandler> TYPE = new DomEventType<ScrollHandler>(BrowserEvents.SCROLL, new ScrollEvent());
DomEventType<ScrollHandler> getAssociatedType() {
return TYPE;
}
ScrollEvent();
void dispatch(ScrollHandler handler) {
handler.onScroll(this);
}
}
Extends
IEvent<H> > DwtEvent > DomEvent > ScrollEvent
Static Properties
DomEventType<ScrollHandler> TYPE #
The event type.
static DomEventType<ScrollHandler> TYPE = new DomEventType<ScrollHandler>(BrowserEvents.SCROLL, new ScrollEvent())
Methods
void assertLive() #
Asserts that the event still should be accessed. All events are considered to be "dead" after their original handler manager finishes firing them. An event can be revived by calling {@link GwtEvent#revive()}.
void assertLive() {
assert (!_dead) ; //: "This event has already finished being processed by its original handler manager, so you can no longer access it";
}
void dispatch(ScrollHandler handler) #
Implemented by subclasses to invoke their handlers in a type safe
manner. Intended to be called by EventBus#fireEvent(Event) or
EventBus#fireEventFromSource(Event, Object).
@param handler handler @see EventBus#dispatchEvent(Event, Object)
void dispatch(ScrollHandler handler) {
handler.onScroll(this);
}
DomEventType<ScrollHandler> getAssociatedType() #
Event getNativeEvent() #
dart_html.Event getNativeEvent() {
assertLive();
return _nativeEvent;
}
Element getRelativeElement() #
Gets the element relative to which event coordinates will be measured. If this element is <code>null</code>, event coordinates will be measured relative to the window's client area.
@return the event's relative element
dart_html.Element getRelativeElement() {
assertLive();
return _relativeElem;
}
Object getSource() #
Returns the source for this event. The type and meaning of the source is
arbitrary, and is most useful as a secondary key for handler registration.
(See EventBus#addHandlerToSource, which allows a handler to
register for events of a particular type, tied to a particular source.)
Note that the source is actually set at dispatch time, e.g. via
EventBus#fireEventFromSource(Event, Object).
@return object representing the source of this event
Object getSource() {
assertLive();
return super.getSource();
}
bool isLive() #
Is the event current live?
@return whether the event is live
bool isLive() {
return !_dead;
}
void kill() #
Kill the event. After the event has been killed, users cannot really on its values or functions being available.
void kill() {
_dead = true;
setSource(null);
}
void overrideSource(Object source) #
void overrideSource(Object source) {
super.setSource(source);
}
void preventDefault() #
Prevents the wrapped native event's default action.
void preventDefault() {
assertLive();
_nativeEvent.preventDefault();
}
void revive() #
Revives the event. Used when recycling event instances.
void revive() {
_dead = false;
setSource(null);
}
void setSource(source) #
Set the source that triggered this event. Intended to be called by the EventBus during dispatch.
@param source the source of this event. @see EventBus#fireEventFromSource(Event, Object) @see EventBus#setSourceOfEvent(Event, Object)
void setSource(dynamic source) {
this._source = source;
}